How to extract unity asset bundles8/6/2023 ![]() ![]() Put your code that stores / uses the AssetBundle here. Var myLoadedAssetBundle = bundleLoadRequest.assetBundle ĭebug.Log("Failed to load AssetBundle!") Endless Studios 146 subscribers Subscribe 2.7K views 1 year ago How Tos Brian walks through the steps needed to create a new Unity project and import a custom asset bundle to bring starting. So how do we get to the models and textures With some publicly available tools, of courseUseful links:- Down. ![]() NOW it's safe to grab the bundle, since we waited for it to load. Unity is an engine thats used for many games. Var bundleLoadRequest = AssetBundle.LoadFromFileAsync(path) ![]() This adapted straight from the documentation for LoadFromFileAsync: IEnumerator LoadAssetBundleFromPath(string path) Instead, you want to read your AssetBundle after the load has finished inside your Coroutine. The load hasn't had a chance to complete yet, so you're trying to grab your bundle too early. If (bundle = null) LogHelper.Critical("Failed to load AssetBundle ", full_path) ī) Even if you could, the Coroutine has only just started at this point. Var bundle = AssetBundle.LoadFromFile(full_path) Var full_path = Path.Combine(Application.streamingAssetsPath + "/Bundle/", bundle_name) progress value, converting from this: public AssetManager()įoreach (var bundle_name in bundle_names) Now the problem is where can I call it, and how to get the. So from the official documentation and unity forum now I know that there's async version of LoadFromFile (that I also will probably call UnityWebRequest.GetAssetBundle later for updated asset). ![]()
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